Most people are familiar with the game series, The Sims, but don’t know that what they’re playing was supposed to be for architecture simulations rather than a game! The Sims was first released in 2000, and is one of the most heavily expanded computer game franchises in history, comprising seven expansion packs.
It was released as a “strategic life-simulation video game” where the player can create houses and buildings in a suburb of “SimCity” as well as the people who inhabit the buildings. The player can instruct the Sims to do almost anything from hygiene maintenance to eating and can even kill them from starvation, drowning, fire, electrocution, and illness.
Developers originally created to game to build houses while the Sims were only there to evaluate how good the structure was. However, during development they realized that the people in the houses were more interesting and fun than the houses themselves, leading to completely restructuring the game to focus more on the Sims than the architecture!